The decision desk
AI motion capture: DeepMotion Animate 3D vs Rokoko Vision vs Move AI
Compare DeepMotion Animate 3D, Rokoko Vision, and Move AI for video-based character animation, editing, capture setups, and studio requirements.
Our take
Choose DeepMotion Animate 3D for video capture with correction tools, Rokoko Vision for the Create-to-Studio workflow, or Move AI Genesis for a dedicated multi-camera studio.
The quick difference
3 tools, at a glance
Start with the fit. Read the individual breakdowns below before choosing. Scroll the table on smaller screens.
| Tool | Best fit | Main strengths | What to check |
|---|---|---|---|
| DeepMotion Animate 3D | Creators turning video performances into editable character animation. | Single-video motion capture with plan-dependent multi-person tracking · Face and hand tracking, foot locking, and motion controls · Rotoscope Pose Editor and FBX/BVH/GLB exports | Free output is for noncommercial use. |
| Rokoko Vision | Creators who want a simple video starting point and a connected animation editor. | Vision 3.0 video processing in Rokoko Create · Studio cleanup and animation editing workflow · FBX export, with BVH and custom retargeting on paid plans | Free video processing is limited to 30 seconds per month. |
| Move AI | Studios planning a dedicated multi-camera capture space. | Genesis multi-camera markerless capture · On-premise processing with Nvidia GPUs · Timecode support and multi-performer capture | Genesis requires a camera installation and compatible hardware. |
Compare pricing, features, and source dates
Prices describe the named plan, not total cost. Different billing units are not directly equivalent. Scroll the table horizontally on smaller screens.
| At a glance | DeepMotion Animate 3DVendor documentation | Rokoko VisionVendor documentation | Move AIVendor documentation |
|---|---|---|---|
| Consider it for | Creators turning video performances into editable character animation. | Creators who want a simple video starting point and a connected animation editor. | Studios planning a dedicated multi-camera capture space. |
| Named plan / entry point | Starter: $9/month, paid annually USD per month equivalent; annual billing | Create Basic: $12/month USD per month; monthly subscription | Custom quote; amount unconfirmed Software and hardware scope by quote; billing interval unconfirmed |
| Free option | Available | Available | Unconfirmed |
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| Integrations | FBX, BVH, GLB | Rokoko Studio, FBX, BVH | Check the official product documentation |
| Billing details | The rendered plan table lists Starter at $9/month paid annually, 180 monthly credits, and a 20-second clip limit. One base credit represents one animation second; face and hand tracking each add 0.5 credit/second. The table lists 25 free monthly credits, while an FAQ still says 60 seconds; the exact free allowance needs confirmation. Credits reset monthly. | Create Basic is $12/month or $10/month equivalent on annual billing. It lists 600 seconds of monthly Vision processing, custom-character retargeting, and BVH export. Starter is free with 30 seconds/month, cleanup filters, FBX export, and one-month cloud storage. Vision 3.0 runs within Create; separate Rokoko hardware is not included. | The current Genesis offer requires 6–12 cameras with lenses and a compatible Nvidia GPU. Monetary software pricing and billing interval were not confirmed. The system configurator gives illustrative hardware estimates, not a complete software-plus-hardware price. No ongoing free Genesis plan was confirmed. |
| Last checked | Sep 23, 2026 Official source | Sep 23, 2026 Official source | Sep 23, 2026 Official source |
Capture a performance, then shape the animation
AI motion capture converts a recorded performance into movement for a digital character. DeepMotion Animate 3D and Rokoko Vision provide accessible video-based starting points, while Move AI’s current Genesis offer targets dedicated studios. Comparing them is useful when deciding whether a project needs a lightweight creator workflow or an installed capture system.
DeepMotion Animate 3D
DeepMotion Animate 3D takes a video and turns the visible performance into character animation. The workflow includes custom-character retargeting and controls such as foot locking, motion smoothing, and optional face and hand tracking. Its Rotoscope Pose Editor is a notable part of the proposition: the creator can adjust captured joints while referring to the original footage. That gives an animator a way to develop the capture rather than accept the first output unchanged. Common animation exports let the result continue into a larger 3D project. DeepMotion is an appealing starting point for short character scenes, movement references, and creator experiments where video already exists. Tracking capacity, clip length, and credit use depend on the plan and settings; those limits are more meaningful than treating every uploaded minute as equivalent.
Rokoko Vision
Rokoko Vision 3.0 sits inside Rokoko Create and connects video capture with the wider Rokoko Studio workflow. A creator begins with a recorded clip, processes the movement, and can continue into editing and export. Paid Create scope adds custom-character retargeting and BVH output, while Starter supplies a small ongoing processing allowance and FBX export. This makes Vision especially interesting to someone who wants capture to feed an animation workspace rather than remain an isolated conversion step. For a short looping character action, the value is in that connection between source footage, editing, and the destination character. Rokoko’s offering also includes hardware products, but buying a Create subscription does not include a suit or other capture equipment. Vision is the video-based route within that broader product family.
Move AI
Move AI’s current Genesis system addresses a different scale of work: a studio with several synchronized cameras and local GPU processing. The published configuration calls for six to twelve cameras and lenses plus a compatible Nvidia GPU. Its markerless approach records performers without attaching capture markers, while timecode support and multi-performer capture address a coordinated production environment. The purchase therefore concerns a capture space and a repeatable studio process, not merely a monthly allowance for uploaded clips. Genesis is relevant to teams producing many performances in a controlled setup or integrating capture into an existing stage. Pricing requires a quote that separates the software and hardware scope. It should be evaluated on those studio requirements rather than presented as a direct low-cost substitute for a single-video creator subscription.
Single-video convenience versus an installed capture space
DeepMotion and Rokoko Vision are natural options when a creator wants to start from a readily available video and produce movement for a character. The practical advantage is a smaller capture setup and a workflow organized around clips. Move AI Genesis instead gives a studio multiple camera views and local processing as part of a permanent installation. That changes both the project budget and the way performers are recorded. An independent animator making occasional character actions has a different buying decision from a studio scheduling repeated multi-person sessions. Our comparison therefore favors DeepMotion or Vision for an initial clip-based workflow, and Genesis when the installation itself is justified by the production’s recurring needs.
Correction tools and the next stage of character work
DeepMotion’s explicit pose-correction step is useful when an animator wants to return to a particular moment in the footage and adjust the resulting movement. Rokoko Vision’s distinction is its connection to Create and Studio, with editing and retargeting as part of the same product ecosystem. Genesis emphasizes synchronized capture and studio processing, so its value is assessed earlier in the performance pipeline. None of these differences proves that one system produces better motion in every scene. They indicate where the creator spends effort: refining an individual conversion, developing motion in a connected editor, or organizing a multi-camera session. For a team choosing its first tool, that workflow fit is a clearer starting point than a generic motion-quality ranking.
Processing allowances and studio costs
DeepMotion uses animation credits, with additional consumption for face and hand tracking. Rokoko Create lists monthly seconds of Vision processing. Move AI requires a scoped system quote. DeepMotion’s free-plan table and FAQ disagree on the allowance, so the profile flags that uncertainty. Free noncommercial access and paid production use should be compared separately.
Which motion-capture workflow fits?
Choose DeepMotion Animate 3D for video conversion with visible correction controls, Rokoko Vision for the linked Create and Studio workflow, or Move AI Genesis for an installed multi-camera operation. Start with how performances will be recorded and edited, then select the capacity and commercial scope that support that work.
Sources & methodology
This article uses vendor documentation and our editorial analysis. We have not performed a controlled hands-on test. Product facts were checked on Sep 23, 2026; each profile records its own verification date.
- DeepMotion Animate 3D profile and source notes · Animate 3D capture and editing features · Plans, credits, and licensing scope
- Rokoko Vision profile and source notes · Vision workflow and Create plans · Rokoko product and subscription pricing
- Move AI profile and source notes · Genesis system and hardware requirements · Markerless technology and local processing